In December of 2010 team leader Isabelle Duston won the TEDWomen “how do you want to change world” competition.
The winning submission was: In the developing world illiteracy rates are extremely high due to lack of resources, yet the access to mobile phones is increasing rapidly. I plan to bridge the digital gap between the western and developing world by developing m-learning applications that teach children how to read. These applications, which will be available free in the developing world, will be created in numerous languages so that children can learn to read in their native tongue.
After winning the TEDWomen competition, Duston developed MoToLi, a software that teaches reading in local languages. In 2013, MoToLi--which stands for Mother Tongue Literacy--was deployed in Cambodia under the All Children Reading Challenge organized by USAID.
In order to encourage the development of education resources and applications by programmers around the world, Duston created Art4Apps, a databank of illustrations under a creative common license. The images have been used by OLPC, gCompris, Nafham and many others to design open-source applications. Motoli Library, an open-source software, was designed to foster the creation of readers in local languages by communities and NGOs.
Along Duston’s journey to improve basic education with technology, she has met numerous talented individuals who are now part of the Education Apps For All XPRIZE team. Our experts are professionals with successful experience in the fields of education, technology, design, international development and social entrepreneurship. Our team shares the belief that education is the foundation of an advancing society and that literacy can open the door to development and growth for individuals and their communities. The Education Apps For All team is thrilled to take on the xPrize challenge.